Edited by Robert A. Rutland and Thomas A. MasonPresidential style is an important attribute for holders of the nation's highest office, but the first volume of James Madison's presidential papers indicate that he was a reserved and unpretentious man concerned more with the substance than the style of the office. As the 1809 letters show, President Madison was besieged by office seekers and eccentric citizens who expected the chief executive to show concern for their personal problem. Ravenous politicians sought jobs for themselves and relatives. Madison personally answered at length the many testimonials from citizens' rallies and political gatherings. The domestic side of White House life the decorating and improvement of the President's House also forms an important segment of the documentary record. The multiplicity of presidential concerns revealed in the volume add a new perspective to our historic view of the nation's highest office."
When e-commerce powerhouse Amazon.com first opened for business way back in 1995, few could've predicted the company's eventual impact on the book-reading world. Sure, they were calling themselves "The World's Largest Bookstore" by the late 90s, but it wasn't until just a few years later that the revolution really began. This revolution, still going on today, has a catchy name: Kindle. Over the following pages, we'll help you get started with your new Kindle Paperwhite. While it's an easy device to operate, it might get a little confusing for the uninitiated. We'll also show you some tips and tricks for getting the most out of your Kindle, and show you where to find all the free and low-cost books you can handle. Ready? Let's get started!
This kit contains by far the best paper airplanes you have ever seen! These 12 incredible paper planes are easy to buildâ€”you simply pop-out the paper parts, fold where indicated, and staple them. Then the fun starts!
Buzz Aldrin's Space Program Manager or "SPM" is a strategy game that focuses on the subject of the Space Race. The game was finally released in late October 2014 and its development started as a hobby project of Ignacio Liverotti, its Lead Developer, in early 2007. The project went through dozens of stages, including changes of target platforms, game engines, team members, programming languages and even scope as the result of the initial feedback from an Early Access Program. Being such a lengthy project, SPM provided a great learning experience across many disciplines. This book provides a first person narrative of the development process behind the game and will appeal to: Game Designers who want to get practical advice on how to plan the pre-production phase of their projects and how to avoid common pitfalls during the production. Game Programmers interested in learning techniques to reduce development time while ensuring that their games are as bug-free as possible. Project Managers who have to coordinate a distributed team and want to minimize the amount of rework. Community Managers who want to create and nurture a healthy community around their products. Hobbyist Game Developers who are planning to embark on a long-term side-project and will need to wear multiple hats from all the development areas mentioned above. Computer game aficionados who are curious in learning the details of how computer games are made. Whether you're interested in computer games as a producer or as a consumer, "We Choose To Go To The Moon" provides an exciting narrative on what it takes to develop a multi-year game project from inception to release.
This collection of literature attempts to compile many of the classic, timeless works that have stood the test of time and offer them at a reduced, affordable price, in an attractive volume so that everyone can enjoy them.
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